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Old 09-03-2009, 10:51 PM
matt6767 matt6767 está en línea
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Default Re: 1.31 Preview Discussion

Any article coming soon as in days?
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Old 09-03-2009, 11:03 PM
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do those axis inf have black uniforms?
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Old 09-03-2009, 11:11 PM
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Default Re: 1.31 Preview Discussion

Im sorry,but first thing i did when i heard about ragdoll was wonder: After they are dead,can they be moved more?


I jsut wanna know if i get a allied dude to place a satchel on the front of my beddy,i ram a guy,he goes flying,the satchel explodes,will he go farther :D


Also,didnt see the answer to Dukk's question if there was one.
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the flying garden gnomes I spoke to while I was up there made more sense....

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Old 09-03-2009, 11:43 PM
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Quote:
Originally Posted by adreev View Post


do those axis inf have black uniforms?
answered a few times already.


Quote:
Originally Posted by RAFTER View Post
It was actually a lighting anomaly that's been fixed in the client.
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Old 09-04-2009, 12:07 AM
MOTORMOUTH MOTORMOUTH no ha iniciado sesión
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Default Re: 1.31 Preview Discussion

*waves Hello at Gaff*
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Old 09-04-2009, 01:36 AM
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Any chance of getting 6dof for the trackir to work??
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Old 09-04-2009, 02:30 AM
Bacon55 Bacon55 no ha iniciado sesión
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Default Re: 1.31 Preview Discussion



Those panzers are really showing their graphic aging in this pic.

That's a good thing.
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Old 09-04-2009, 08:17 AM
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Blood splatter? I hope it is switchable, at least I'd turn it off. IMO unnecessary and to some degree unrealistic -unless there will be severed bodyparts and stuff from inf being hit by +40mm shells... But somehow I don't think CRS wants to go that way. :-P

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Old 09-04-2009, 10:58 AM
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Quote:
Originally Posted by matt6767 View Post
Any article coming soon as in days?
The article on weather will likely drop next week. (Sept 6-12th).
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Old 09-04-2009, 10:58 AM
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Quote:
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Any chance of getting 6dof for the trackir to work??
There is no work underway on 6DOF at this time.
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Old 09-04-2009, 11:00 AM
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Quote:
Originally Posted by bluekill View Post
Im sorry,but first thing i did when i heard about ragdoll was wonder: After they are dead,can they be moved more?


I jsut wanna know if i get a allied dude to place a satchel on the front of my beddy,i ram a guy,he goes flying,the satchel explodes,will he go farther :D


Also,didnt see the answer to Dukk's question if there was one.
This pass at rag doll doesn't include interacting with corpses. We all have visions of corpses twitching when shot and flying through the air from concussive effects but not for 1.31.
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Old 09-04-2009, 12:05 PM
chrg chrg no ha iniciado sesión

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"We all have visions of corpses twitching when shot"

Corpses don't twitch when shot, unless those are high voltage bullets... :-D

-C+
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Old 09-04-2009, 12:33 PM
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Quote:
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"We all have visions of corpses twitching when shot"

Corpses don't twitch when shot, unless those are high voltage bullets... :-D

-C+

YES they do twitching is just the brain sending electrical pulses throughout the body and i have seen dead people twitch.


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Old 09-04-2009, 12:58 PM
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Originally Posted by RAFTER View Post
This pass at rag doll doesn't include interacting with corpses. We all have visions of corpses twitching when shot and flying through the air from concussive effects but not for 1.31.
What about when germans hump them? :D
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Old 09-05-2009, 03:04 AM
shrimps shrimps no ha iniciado sesión

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Default Re: 1.31 Preview Discussion

Just 2 things really.


STO's are we going to get more of them? Such as bullets,Tank rounds etc.


Also, just wanted to let everyone know to watch out for my Opel of death, it will be the one completely coated in blood splatters from all the roadkill.

Any chance we can get the blood to drip?.....didn't think so
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Old 09-05-2009, 05:16 AM
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Fantastic!! Cant wait !
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Old 09-05-2009, 01:53 PM
tavroh tavroh no ha iniciado sesión
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Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by gaff View Post
answered a few times already.
So whats the answer? Could not find it
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Old 09-05-2009, 03:19 PM
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Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by tavroh View Post
So whats the answer? Could not find it
Shadowing bug. Gaff even quoted the response underneath.

Quote:
Originally Posted by RAFTER
It was actually a lighting anomaly that's been fixed in the client.
I'm surprised that no-one asked if these were the new SS units, but even I could find that a bit on the Un-PC side of things.
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Old 09-05-2009, 05:41 PM
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Default Re: 1.31 Preview Discussion

Any way to turn off the map for fliers when they are above the cloud level? Cloud level with radar map will not effect bombing that much. Might consider visiting the map as time goes on anyway.
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Old 09-05-2009, 05:44 PM
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Default Re: 1.31 Preview Discussion

How much trouble to put a variable in all the coefficients of ground to effect motion offroad until some time after rain stops?

To have weather, rag doll and NOT wring all you can from it is a waste. To Find a way to have weather effect individual cells is also a waste. Theater wide weather must someday become localized weather...a 200 sq mile storm moving making the ground slow to travel on, will be the finest addition you guys can find. Find a way. Find a way to have a wounded avatar moving badly, have extremely wounded..crawling only...I give you a year..:-) find a way.
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