Battleground Europe Forums  
Visit the official WWII Online:Battleground Europe website

Go Back   Battleground Europe Forums > COMMUNITIES > Battleground Europe Q&A

 
 
Thread Tools Display Modes
  #381   Report Post  
Old 09-03-2009, 09:51 PM
Matt6767 Matt6767 está en línea
Member

Join Date: Jul 2007
Posts: 4,883

Matt6767's Avatar
Default Re: 1.31 Preview Discussion

Any article coming soon as in days?
__________________
________________________________
  #382   Report Post  
Old 09-03-2009, 10:03 PM
adreev adreev no ha iniciado sesión

Join Date: Jun 2008
Posts: 14

Default Re: 1.31 Preview Discussion



do those axis inf have black uniforms?
  #383   Report Post  
Old 09-03-2009, 10:11 PM
bluekill bluekill no ha iniciado sesión
Member

Join Date: Nov 2008
Location: U.S. Northern Michigan
Posts: 1,843

bluekill's Avatar
Default Re: 1.31 Preview Discussion

Im sorry,but first thing i did when i heard about ragdoll was wonder: After they are dead,can they be moved more?


I jsut wanna know if i get a allied dude to place a satchel on the front of my beddy,i ram a guy,he goes flying,the satchel explodes,will he go farther :D


Also,didnt see the answer to Dukk's question if there was one.
__________________
Click the picture above for the AHC Recruitment video!
Fieldmarshall Bluekill
Commander of the British Army
XO of The Parachute Regiment
AHC BOLC Trainer


Quote:
Originally Posted by s4murai View Post
wahts the point.gaams are like life goods and bads and more bdas than gods so you just have got to suck it up nd pus on right.

Last edited by bluekill; 09-03-2009 at 10:14 PM..
  #384   Report Post  
Old 09-03-2009, 10:43 PM
gaff gaff no ha iniciado sesión

Join Date: Nov 2008
Posts: 45

Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by adreev View Post


do those axis inf have black uniforms?
answered a few times already.


Quote:
Originally Posted by RAFTER View Post
It was actually a lighting anomaly that's been fixed in the client.
  #385   Report Post  
Old 09-03-2009, 11:07 PM
MOTORMOUTH MOTORMOUTH no ha iniciado sesión
CORNERED RAT

Join Date: Sep 2001
Location: Dallas
Posts: 22,394
Send a message via MSN to MOTORMOUTH

MOTORMOUTH's Avatar
Default Re: 1.31 Preview Discussion

*waves Hello at Gaff*
__________________
Playnet Community & Public Relations


"You can't replace my tremendous stupidity. Baffling ignorance of this magnitude is practically worthless." - Solono
  #386   Report Post  
Old 09-04-2009, 12:36 AM
dropbear dropbear no ha iniciado sesión

Join Date: May 2004
Location: Australia
Posts: 209

Default Re: 1.31 Preview Discussion

Any chance of getting 6dof for the trackir to work??
  #387   Report Post  
Old 09-04-2009, 01:30 AM
Bacon55 Bacon55 está en línea
Senior Member

Join Date: Jun 2001
Location: Vernon, B.C.
Posts: 29,270

Default Re: 1.31 Preview Discussion



Those panzers are really showing their graphic aging in this pic.

That's a good thing.
  #388   Report Post  
Old 09-04-2009, 07:17 AM
chrg chrg no ha iniciado sesión

Join Date: Jan 2002
Location: Oulu, Finland
Posts: 417

Default Re: 1.31 Preview Discussion

Blood splatter? I hope it is switchable, at least I'd turn it off. IMO unnecessary and to some degree unrealistic -unless there will be severed bodyparts and stuff from inf being hit by +40mm shells... But somehow I don't think CRS wants to go that way. :-P

-C+
  #389   Report Post  
Old 09-04-2009, 09:58 AM
RAFTER RAFTER no ha iniciado sesión
CORNERED RAT

Join Date: Sep 1999
Posts: 14,431

RAFTER's Avatar
Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by matt6767 View Post
Any article coming soon as in days?
The article on weather will likely drop next week. (Sept 6-12th).
__________________
Al 'Rafter' Corey
Playnet Markiting
Quote:
Originally Posted by gmf50
I am trying to get a copy of the thread where I pretended to be a girl
  #390   Report Post  
Old 09-04-2009, 09:58 AM
RAFTER RAFTER no ha iniciado sesión
CORNERED RAT

Join Date: Sep 1999
Posts: 14,431

RAFTER's Avatar
Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by dropbear View Post
Any chance of getting 6dof for the trackir to work??
There is no work underway on 6DOF at this time.
__________________
Al 'Rafter' Corey
Playnet Markiting
Quote:
Originally Posted by gmf50
I am trying to get a copy of the thread where I pretended to be a girl
  #391   Report Post  
Old 09-04-2009, 10:00 AM
RAFTER RAFTER no ha iniciado sesión
CORNERED RAT

Join Date: Sep 1999
Posts: 14,431

RAFTER's Avatar
Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by bluekill View Post
Im sorry,but first thing i did when i heard about ragdoll was wonder: After they are dead,can they be moved more?


I jsut wanna know if i get a allied dude to place a satchel on the front of my beddy,i ram a guy,he goes flying,the satchel explodes,will he go farther :D


Also,didnt see the answer to Dukk's question if there was one.
This pass at rag doll doesn't include interacting with corpses. We all have visions of corpses twitching when shot and flying through the air from concussive effects but not for 1.31.
__________________
Al 'Rafter' Corey
Playnet Markiting
Quote:
Originally Posted by gmf50
I am trying to get a copy of the thread where I pretended to be a girl
  #392   Report Post  
Old 09-04-2009, 11:05 AM
chrg chrg no ha iniciado sesión

Join Date: Jan 2002
Location: Oulu, Finland
Posts: 417

Default Re: 1.31 Preview Discussion

"We all have visions of corpses twitching when shot"

Corpses don't twitch when shot, unless those are high voltage bullets... :-D

-C+
  #393   Report Post  
Old 09-04-2009, 11:33 AM
jamieg jamieg no ha iniciado sesión
TRAINER

Join Date: May 2006
Posts: 502

Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by chrg View Post
"We all have visions of corpses twitching when shot"

Corpses don't twitch when shot, unless those are high voltage bullets... :-D

-C+

YES they do twitching is just the brain sending electrical pulses throughout the body and i have seen dead people twitch.


Bring on THE ZOMBIES
__________________
  #394   Report Post  
Old 09-04-2009, 11:58 AM
tater tater no ha iniciado sesión
Member

Join Date: May 2001
Location: Albuquerque, NM
Posts: 11,095

Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by RAFTER View Post
This pass at rag doll doesn't include interacting with corpses. We all have visions of corpses twitching when shot and flying through the air from concussive effects but not for 1.31.
What about when germans hump them? :D
  #395   Report Post  
Old 09-05-2009, 02:04 AM
shrimps shrimps no ha iniciado sesión

Join Date: Apr 2008
Posts: 187

Default Re: 1.31 Preview Discussion

Just 2 things really.


STO's are we going to get more of them? Such as bullets,Tank rounds etc.


Also, just wanted to let everyone know to watch out for my Opel of death, it will be the one completely coated in blood splatters from all the roadkill.

Any chance we can get the blood to drip?.....didn't think so
__________________
Quote:
Originally Posted by JOKER007 View Post
Bad Luck trumps all training. Good luck has no explanation. Some days you are a bullet magnet, some days you are Chuck Norris.
JOKER007
  #396   Report Post  
Old 09-05-2009, 04:16 AM
olavv olavv no ha iniciado sesión
Axis High Command

Join Date: Feb 2006
Location: Oslo, Norway
Posts: 2,361
Send a message via MSN to olavv

olavv's Avatar
Smile Re: 1.31 Preview Discussion

Fantastic!! Cant wait !
__________________


12.Armee CO -retired
Knights von Deutschland XO
Axis all the way, winning or loosing!!
  #397   Report Post  
Old 09-05-2009, 12:53 PM
granit granit no ha iniciado sesión
Member

Join Date: May 2004
Posts: 1,810

granit's Avatar
Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by gaff View Post
answered a few times already.
So whats the answer? Could not find it
  #398   Report Post  
Old 09-05-2009, 02:19 PM
leddemo leddemo no ha iniciado sesión

Join Date: Sep 2001
Location: Michigan
Posts: 207
Send a message via ICQ to leddemo

leddemo's Avatar
Default Re: 1.31 Preview Discussion

Quote:
Originally Posted by tavroh View Post
So whats the answer? Could not find it
Shadowing bug. Gaff even quoted the response underneath.

Quote:
Originally Posted by RAFTER
It was actually a lighting anomaly that's been fixed in the client.
I'm surprised that no-one asked if these were the new SS units, but even I could find that a bit on the Un-PC side of things.
__________________
"The difference between genius and stupidity is that genius has its limits" - Albert Einstein

Quote:
Originally Posted by chiefwo View Post
You can fly circles around EA. You just can't kill them. I try to tickle them to the point they're laughing too hard and can no longer control their plane and eventually crash into the ground.
- in regard to axis planes.

Last edited by leddemo; 09-05-2009 at 02:31 PM..
  #399   Report Post  
Old 09-05-2009, 04:41 PM
hardcase hardcase no ha iniciado sesión
Member

Join Date: Apr 2001
Location: Fayetteville, Arkansas
Posts: 10,109

hardcase's Avatar
Default Re: 1.31 Preview Discussion

Any way to turn off the map for fliers when they are above the cloud level? Cloud level with radar map will not effect bombing that much. Might consider visiting the map as time goes on anyway.
  #400   Report Post  
Old 09-05-2009, 04:44 PM
hardcase hardcase no ha iniciado sesión
Member

Join Date: Apr 2001
Location: Fayetteville, Arkansas
Posts: 10,109

hardcase's Avatar
Default Re: 1.31 Preview Discussion

How much trouble to put a variable in all the coefficients of ground to effect motion offroad until some time after rain stops?

To have weather, rag doll and NOT wring all you can from it is a waste. To Find a way to have weather effect individual cells is also a waste. Theater wide weather must someday become localized weather...a 200 sq mile storm moving making the ground slow to travel on, will be the finest addition you guys can find. Find a way. Find a way to have a wounded avatar moving badly, have extremely wounded..crawling only...I give you a year..:-) find a way.
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 01:32 AM.     Meg


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© 2010 Playnet, Inc. All Rights Reserved. World War II Online™, WWII Online™, Battleground Europe™ are trademarks of Playnet Incorporated.